I'm not the Photoshop master

This is a discussion I've had many times and I think I never make my point clear enough, so I'll write it down and update as necessary.

Here's the deal. If you are a developer (either Flash or backend, but specially Flash) and you are getting the design from someone else, chances are you'd get a PSD, FLA, Fireworks or an Illustrator file, depending on your designer's tool of choice. Now you have to make your magic happen and bring the project to life. You are supposed to slice it up and I think that's a mistake.

Who's the Photoshop master? Who spends ALL DAY with it? Who's going to be faster and better at slicing up an interface? The developer or the designer?

Sure, I know enough Photoshop to do it myself, but I think that would not make the most out of my time. My time is better spent on building the actual interface, i.e, programming. If I have to slice up an interface we win a bad slicer and we lose a (hopefully good) programmer.

The key to a good designer-programmer relationship is communication because creating useful assets is not difficult. Here are some of my guidelines:



Now, is this asking for too much? Do you have any others? Designers, do you want to rant about developers? #1 rule for programmers is:

Follow the design to the pixel whenever possible

Which is something I always try and feel guilty about when I don't :|

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